Shapes the run pace, gear balance, and catch progression so each session feels steady and rewarding.
Mara Cole
Builds the gameplay logic, interface flow, and local score handling that keep the template responsive.
The people by the water
Big Bass Echowater is presented as a compact fictional studio project focused on readable bass-themed gameplay, quick sessions, and a clear score loop.
Shapes the run pace, gear balance, and catch progression so each session feels steady and rewarding.
Builds the gameplay logic, interface flow, and local score handling that keep the template responsive.
Guides the visual tone, scene clarity, and asset readability across the bass-themed experience.
The project keeps its goals practical: quick access, satisfying improvement, and an interface that stays understandable across devices.
Art direction
Creates the dockside atmosphere and keeps every gameplay element easy to spot.